CASTLE COURTYARD
This environment was modeled with modular kit pieces and hero assets. Inspired by European fountains, courtyards, and castles, The Castle Courtyard aims to dwarf the player in a large environment while creating the feeling of a small intimate space that alludes to interior environments.
CIVIL WAR SERIES
Created during my MFA studies at the Savannah College of Art and Design, these models represent 2 projects related to the American Civil War. As a game artist, I created models for an interactive re-creation of the Battle of Fort McAllister (1863). For my MFA thesis, I researched artifacts from the Civil War and digitally restored them to what they might have looked like in the 1860s.
OLIVIA CHARACTER MODEL
Olivia O'Shea is an original character design, created using Maya, Substance Painter, ZBrush, and Photoshop. Olivia's design focuses on realistic appearances while maintaining optimized polycounts for game engines.
LIGHTHOUSE KEEPER
The Lighthouse Keeper is a stylistic model for a future film. Exaggerated proportions and a striking silhouette were my focus for this work. In this project, I also practiced with Xgen hair in Maya and its application on stylized models. Click to learn more
FINE ARTS SCULPTS
The Lighthouse Keeper is a stylistic model for a future film. Exaggerated proportions and a striking silhouette were my focus for this work. In this project, I also practiced with Xgen hair in Maya and its application on stylized models. Click to learn more