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3D artist and animator based in Gainesville, Florida. Projects include 3D animation, 3D character & environment modeling, rigging, asset design for games, and traditional mediums. 

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Aaron Karlson

3D Artist | Animator


Castle Render 4.jpg

Modeling & Level Design

The Castle Courtyard is a game environment developed using Maya, Substance Painter, ZBrush, and Unreal. This environment was developed using modular kit pieces as well as hero assets. Inspired by European fountains, courtyards, and castles, The Castle Courtyard aims to dwarf the player in a large environment while creating the feeling of a small intimate space that alludes to interior environments.


Modeling & Character Design

Olivia O'Shea is an original character design developed using Maya, Substance Painter, ZBrush, and Photoshop. Olivia's design focuses on realistic appearances while maintaining  optimized polycounts for game engines. 

Rigging, animation, & simulation

Crab Cab was rigged and animated using Maya. With a provided model, this project demonstrates multi-limbed character rigging, creature animation,  & rope simulation.

Lead Character Animation

Lead animator and concept artist for a live action/ animated short film for the 100th anniversary of the Florida Museum of Natural History.

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