Lighthouse Keeper Character Model

After seeing previews for the film The Lighthouse with Willem Dafoe, I was inspired to create a cantankerous old man who is the caretaker and resident of a flying lighthouse. This lighthouse is situated at the end of the lure of a giant sky angler fish. I plan to eventually animate a short film where the lighthouse keeper goes from a life of isolation to become a hero for a town in the mountains. 

This character model was a great exercise for me in character stylization. Pushing the proportions of my character in the sketching phase allowed me to create designs that were unhindered by topology constraints. I adapted sketches of the character as well as his main prop lantern so that they could be modeled in Maya. 

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The Lighthouse Character allowed me to experiment with Maya's Xgen hair system for the first time. I first attempted to sculpt the stylized mustache and eyebrows freeform but decided that creating underlying geometry for these hair systems was a more optimal path for my process. While the character does rely on stylized proportions, I wanted to ground my design in reality with realistic textures created with Substance Painter. 

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