Castle Environment

This environment focused on lighting and texture elements plus more in-depth sculptural hero assets. My thesis focuses on the "mood" that historic video games create with their lighting and textures. This example is centered around a more thematic winter dark ages context. In my thesis visual component, I will work with lights and textures to create a realistic, modern feel so that the player feels as though they are immersed in an 1850s small town environment. I will need to create textures that show realistic wear and lighting that does not mislead the player into feeling that they are in a historic recreation. 

Final Design Solution and Process Book

Design Narrative

Olivia Character Model

This character sculpt was developed over the course of a quarter. Through this project, I refined my organic modeling skills and practiced with topology. I also improved my texturing knowledge, the application of which is important to my proposed thesis visual component. I experimented with hair using Xgen in Maya as well as basic character rigging. These tools might also come in handy in the creation of blend shapes and fibers that are integral to the texture makeup and operation of some game artifacts. Below, I have included concept art drawings as well as a timelapse video of my blocking procedure, which utilizes basic primitives and Maya's quad draw. I've become more proficient in retopology using quad draw through my MFA. This process will no doubt prove useful in completing my thesis modeling efforts. 

Blocking Process

Final Design Solution and Process Book

Design Narrative

Danish Art Store and Garden Home

This environment was created with a focus on lower poly modeling and foliage. Coming from an animation background, polycount was not a major consideration of my modeling. However, in my thesis visual component, I will need to create environment and prop models that do not affect the performance of the game engine. My main hero assets will take up the majority of the detail in my interactive experience. I have also included sample sketches which are a part of my process with everything that I model. Simple and complex models all start with sketches that are amalgamations of my mood boards and reference photos. For my thesis, although I will be creating my models almost directly from reference, I plan on creating sketches that show how the objects will look in their undamaged, pristine state. 

Final Design Solution and Process Book

Design Narrative

Lighthouse Keeper Character Model

For this character, I explored a more stylized silhouette and focused on fabric textures utilizing Substance Painter. Many of the objects that will be included in my thesis visual component are comprised of rubber and/or wool. This is a surface and material that I hope to continue to explore. I also explored Xgen in the creation of more dynamic grooming shapes with hair. Many designs from the time period of my thesis (1850s) feature ornate and curved metalwork. The lantern prop that accompanies this character model utilizes spline extrusions as well as repeated radial patterns as featured just underneath the glass dome. 

Model_01.jpg
Model_02.jpg
Drawing_01.jpg

Final Design Solution and Process Book

Design Narrative

Stylized and Realistic Rendered Chair

This chair model was a challenge in translating a stylized 2d illustration into a stylized/realistic model with texture transitions. In the visual component for my thesis, I will utilize 2d renditions and designs from the 1850s that may be stylized and/or inaccurate renditions. I will need to incorporate these into my visual component.

Chair_Concept.PNG

Chair concept by Antonella Martinez-Gugliotta

Chair_01.jpg

Final Design Solution and Process Book

Design Narrative

Game Design Document: Simultaneous

Since my thesis will include examples from living history, I will need to explore the narratological elements involved in crafting a believable story based around actual events. In this game design document, I explore a narrative around a father and son, as they travel in time and try to prevent the destruction of the current timeline. The foundation of the game levels in this document is real events and places. Though the main story is fictional, a big part of my process is the foundation of believability.